Thứ Năm, 13 tháng 2, 2014

Storms = Power Cuts = No Coding

Work

Wednesday afternoon saw fallen trees and powercuts. Thursday looked like we had full recovery, but come 7PM another powercut. It's back up now so I thought I would post a quick blog before it went again.  Got some good work done on speeding up the AI part of the engine and firmly focused on making sure some of the more aggressive FPM levels run at a cool 60fps on my machine. This should produce some nice performance improvements for everyone else and ensure we hit the mark when it comes to making user levels playable and fun.  I will report more when I can be sure my blog post does not get wiped out mid-type ;)

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