Thứ Tư, 6 tháng 8, 2014

Tougher Zombies

My dogged attachment to recreating the slow and meandering zombies from the old B-movies did not sit well with the internal alpha testers.  A stack of feedback post-it notes awaited me today, so apart from some critical engine fixes, that is what I have been working on.



The new zombie (still designed as a low zombie) is now three times faster, more responsive, animates at different speeds from each other, plays sound at different speed and volumes, and uses more groan sound effects by default. Adding these together created a much more interesting zombie scene and I think a benefit to everyone who tries out the Zombie Pack when it is released. Going to include a new Zombie test to the testing team and see what the reaction will be.

I did get a few odd requests like Zombies should have pistols and they should navigate around complex obstacles, but in my universe zombies are quite stupid and will keep clawing towards you until they find brains, and they certainly don't lock and load!  Perhaps a new pack in the future which blends the world of zombies with the world of mutants. As we all know, mutants, enhanced humans and alien hybrids can certainly operate simple equipment!


In other news, the latest build fixes the issue with disappearing textures on Legacy Pack models and the RPG now has a proper zoom mode for those occasions you want super accuracy on your rockets!  The importer has undergone another round of small tests to ensure it's solid for the release, and we are seeing our first of the new segment pieces in the Construction Kit which will hopefully be met with approval when we make it part of a future beta.

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