Thứ Tư, 14 tháng 1, 2015

All But One

Great day today, and solved a nightmare of a bug which had the power to wipe out whole chunks of level entities at a single stroke, so that will be in an emergency build going out to the internal alpha testers this evening, and my last item from the current urgent list is the issue of the LOWEST shadows looking rather crude, and I have a sneaky suspicion the shadow textures have been using debug 256x256 render targets all this time, instead of the intended 2048x2048 ones!

Apart from that, the software is looking very well with more progress on the skin tone part of the Character Kit (all asset generation right now) and the multiplayer hook which can now take advantage of the Workshop system on Steam so hopefully Thursday will see another rush of completed items and move us ever closer that stable solid release we are aiming for by the end of January.

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