Thứ Sáu, 4 tháng 4, 2014

Presenting Present

Work

More stuff goes into the engine today including full screen mode for standalone executables and further improving tweaks.  I also managed to reproduce the stutter and then exaggerate it to see it in all it's ugliness. It turns out that the physics module is NOT to blame for this, and is more to do with the something around the SYNC command. I am currently researching the improvements DirectX made to the 'Present' command as we currently use the antiquated COPY method, and it sounds like the better system is FLIP and FLIPEX which apparently uses less memory and is much more efficient. The potential gain is zero stutter and slightly faster performance all round so wish me luck as I go back to school with DirectX :)

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