Thứ Tư, 30 tháng 7, 2014

FPSC Reloaded Characters Getting Into The Spirit Of Being Shot

Another busy day on Zombie Farm, and making sure they do all the right things. Found some time to check other upcoming characters to the Modern Day asset library, in the form of our Shotgun guy.


As you can see, he does like to pose for the camera when afflicted by a strange object animation bug, but the pose was so striking I thought to capture him for prosperity.

Work stampedes forward on the Importer which might give me something to release to the alpha testers on Friday, and we are boiling down the ingredients of the Construction Kit to ensure that buildings created with the tool will appear the correct scale when compared to the rest of the game assets, and yet provide the flexibility to create a lot of interesting shapes.

It's gone 6PM now and the sun is shining, so going to finish off the last bug I was toying with (zombie model vertices being mutated) and then wander into the fresh air and do some raking.

I also strayed into a site called http://www.twitch.tv/ which I have heard about on and off, and with the recent acquisition talks decided to take a closer look.  Curious to know if anyone would trade a few blog post days in exchange for regular twitch broadcasts (not both as I need to code right now), and perhaps expand it in the future if it turns out to be a useful resource for you guys.

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