Is it something as simple as adjusting the gamma, brightness and contrast, improving the render and assets themselves or is it more about improving the game play?
The current game demo for Reloaded
For a quick preview, I used my favorite art package to play with the colour balancing of the current opening scene, producing this:
Increased gamma correction by 1.6, brightness up 33 and contract up 55
I recall a few requests for a 'brighter, crisper' visual, so is this something we should be spending a little time on? I am also looking into the modern methods of lightmapping games these days, whether it's radiosity mapping or something more advanced. Might spend a few hours over the weekend experimenting with some lighting effects to see if we can get the visuals up a notch without re-doing the entire asset set.
On today's news, the build is almost ready, just doing the last few hours of testing now. Hopefully the alpha testers will approve :)
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