Thứ Ba, 28 tháng 10, 2014

Material System Done

With visuals, performance and AI for the moment sorted, my task for today was to get the material system up and running. It's now just gone 3PM and it's done. We can now shoot different materials and get different decal animations and sounds, when you walk on wood, metal, stone or other material the correct footfall is heard. Now when you walk on the roof, no more grass sounds!


I gave myself a day and did it in just over half a day, so I am moving swiftly onto my next task which is getting Zombies working with the AI system. By this I mean have a new look-up table of animations that the AI system will use as part of the 'main' character system. Not only will this breath new death into the Zombies but it also means custom characters can use the path finding and LUA logic treats of the full character system, so no need to script 'everything'.

This next one could take an hour or a day, but I have budgeted a day to ensure it also works with the wider requirement of custom characters, which means digging a few of the custom characters sent to me out the folder and ensuring they work fine.  Still, happy report a good day done with a few hours to spare!

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