Thứ Hai, 1 tháng 12, 2014

One More Week

If some of you had been waiting for the V1.009 release to happen in November, you've probably figured out by now that it's not yet available. Due to the quantity and thoroughness of the alpha testers work we've decided to sit on it a while longer to make sure it's solid before we release.  There are still some issues with lightmapping, memory, disappearing objects, little glitches, e.t.c and it is only fair you get a good experience after the long wait. My hope is to get all of these issues resolved this week, and see where we are on Friday, and see if a version we have is worthy of a public build.


The good news is that each time I work on the lightmapper it gets better, which I think you will appreciate when you start using it.  I've also fixed a few more multi-material issues so now the engine can support them a little further (as it seems artists like them).

My plan this evening is to swap in an AMD card and hopefully reproduce an issue that has been reported that MAY relate to card type, but at first glance I don't see how a card swap could affect in-game object visibility. I will know by midnight :)

At the risk of venturing off the Reloaded Reservation (again), I wanted to advertise the newsletter that came out today:

http://www.thegamecreators.com/pages/newsletters/newsletter_issue_142.html

And also a quick reminder that the 33% discount on App Game Kit 2 (AGK2) ends on Tuesday, so if it's part of your wish list you might want to make the purchase now and get started on the path of the code warrior.  For those seeking a higher power, stay tuned for more Reloaded posts about bugs squashed and features improved during the week.   My calender is pretty free of meetings and events so it's code sailing from here on in, and we'll get V1.009 out to you as soon as the alpha testers give us the gentle nod.

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