Thứ Bảy, 28 tháng 12, 2013

Saturday Christmas Holiday #2

Still On Holiday

Spending much time playing Bioshock Infinity, eating food and chilling out. Started the day at 12:15AM (midnight) and ended the day with this blog around 4:30PM. Added lovely non-performance treats to Reloaded:

Sky Scrolling Support - Artists can add scrolling sky

Water splashes and ripples - Shooting water produces a splash

Flashlight now assigned to F key - Switch on a cone of light at will


HUD Directional blood splat damage - Directional indicator and blood splats hit the screen when the player is hurt

More work around the decal engine and bullet ray cast so bullets create a decal flume of dust when the bullet hits the terrain. Next will be bullets that can detect solid surfaces such as buildings and dynamic stuff like crates. Also makes sense to add a little blood splat on the characters too when they are hit, and allow them to be hit a few times before they drop.

With the extra decal work, scrolling sky, blood splats and better up-close combat it's starting to pull together nicely now.  Plenty more to come of course, but my minds-eye can see the mighty oak it will eventually become.

Signing Off

First official day back at TGC is 2nd February (January-Ed) 2014 so watch that space for a more bulky blog post. I had only intended to do a full year of daily blogging for 2013, and it's had it's share of controversy during it's time.  Have not decided whether to continue a daily one for 2014, or make it more of a twice weekly post with more pertinent content (and less waffle).  We'll see :)

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