Thứ Ba, 3 tháng 2, 2015

Multiplayer Mayhem

Today we tested the first EIGHT player multiplayer mode session with a map I created specially for the occasion, and aside from two issues relating to the dreaded 'guaranteed packet' effect, the whole experience was pretty cool, with players jet packing all over the sky, shooting fellow players in the midst of serious network testing and generally having a good old time in the level I affectionately entitled 'Holy Shotgun'.


In addition to testing the latest multiplayer code from Ravey, which was the fruit of a coding stint that kept him awake until 5AM, I also tested about ten fixes I made during my own late night session, all of which did not reduce the stability of the 'almost final build' except for a missing texture which was an easy tweak to the installer, and despite changing just one file, I still tested the whole software again, button by button, feature by feature, and I saw that it was good.

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