Thứ Năm, 30 tháng 1, 2014

Into The Core

Work

Core tweaks today - took over 12 hours:

Dialogue box now says "Saving your game as standalone..."
Grass now follow terrain changes
Added message when exiting edit mode  "Saving Level Changes..."
Removed the SHIFT Cascade shadow Map View
Freeze enemy animations when in Edit mode
If no changes made, make exit from edit quicker
Add a resource meter to Reloaded so users can see the affect of adding too many entities.
Warn users when memory is low and fragmented. Graceful restart with saving.
Enemy health is taken into account when you try to kill them
Weapons no longer point through walls
Gun reload no longer shows a left arm on pistol weapon
Cross hair has a 2nd image when pointed at water no longer
Entity loader reverts to legacy mode of culling entities (CULLMODE for FPE)
Added punch1 thru punch3 sounds when characters punch and kick player

Improved water edge detection so player triggers correct sound when in shallow water

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